Women are hard to animate, but they’re still a nice gift!

You’ve no doubt seen plenty of social media commentary on Ubisoft’s decision to drop the playable female character from the new Assassin’s Creed title, saying that keeping such a character would involve “double the animations, double the voices, double the visual assets… really a lot of extra production work”.

As is often the case, the blogosphere and Twitter could be accused of not allowing for the possibility that there’s any reasonable justification for Ubisoft’s decision, judging from the temper of the posts and tweets I’ve seen, few of which express any sympathy for the company (leaving aside the obviously sexist comments from people saying that “women can’t be assassins” and the like). Continue reading “Women are hard to animate, but they’re still a nice gift!”